      Smoke    C:\Users\KatachiHome\AppData\Roaming\MAXON\CINEMA 4D R13_05DFD2A0\plugins\DPIT Plants & Effex 2.0\res\help\EN\Effex\fx_shader_gas_smoke.html             GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER                                                                                                                                                                                                                                                                GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    'GASSHADER_SMOKE_OCCLUSIONMAP_NOPREVIEW    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO    GASSHADER_SMOKE_DENSITY    GASSHADER_SMOKE_FLUID    GASSHADER_SMOKE_ADVECTION    GASSHADER_SMOKE_COLOR    GASSHADER_SMOKE_COLOR_MAPPING    #GASSHADER_SMOKE_DENSITY_MULTIPLIER     GASSHADER_SMOKE_DENSITY_MAPPING    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    !GASSHADER_SMOKE_DENSITY_BLURITER    GASSHADER_SMOKE_DENSITY_BLUR    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY     GASSHADER_SMOKE_OPTICAL_AMBIENT    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    GASSHADER_SMOKE_OPTICAL_PHASE    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    GASSHADER_USEMS    GASSHADER_MS_HOMOGEN    GASSHADER_MS_MAPSIZE    GASSHADER_MS_DIFFUSION    GASSHADER_MS_MINCONTRIBUTION    !GASSHADER_MS_STEPSIZE_USEGENERAL    GASSHADER_MS_STEPSIZE    GASSHADER_MS_SPACESCALE    #GASSHADER_MS_ABSORPTION_USEGENERAL    GASSHADER_MS_ABSORPTION    GASSHADER_MS_PHASE_ANISOTROPY    GASSHADER_MS_PHASE_INTENSITY    GASSHADER_MS_SCATTERING    GASSHADER_MS_SCATTER_SCALE    GASSHADER_MS_MSA_AUTO    GASSHADER_MS_MSA    *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    "GASSHADER_SMOKE_OCCLUSION_STEPMAX     GASSHADER_SMOKE_OCCLUSION_COLOR    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR     GASSHADER_SMOKE_SHADOWS_RECEIVE    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    GASSHADER_SMOKE_SHADOWS_CAST    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    "GASSHADER_SMOKE_SHADOWS_RAYJITTER     GASSHADER_SMOKE_SHADOWS_STEPMIN     GASSHADER_SMOKE_SHADOWS_STEPMAX    GASSHADER_SMOKE_SHADOWS_COLOR    !GASSHADER_SMOKE_RENDER_INVISIBLE    GASSHADER_SMOKE_RENDER_GI    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    "GASSHADER_SMOKE_RENDER_REFRACTION    "GASSHADER_SMOKE_RENDER_REFLECTION    GASSHADER_SMOKE_RENDER_AO      default.tif    Z   [           Object Header               Density Channel    YThe channel to render as smoke. It can be any scalar channel.<br>
This node is required.    GASSHADER_SMOKE_DENSITY    'gas_renderer_smoke_density_channel.jpg           Fluid Dynamics    Takes a fluid dynamics node to allow render advection. This node is optional.<br>
The <a href="#GASSHADER_SMOKE_ADVECTION">Advection</a> setting is activated once linked.    GASSHADER_SMOKE_FLUID    &gas_renderer_smoke_fluid_dynamics.jpg           
Advection    During rendering the channel data can be advected resulting in way sharper and more details.<br>
Setting this too high may result in artefacts though.
<br></br>
The value is given in seconds. The default value of 0.033 represents one frame.    GASSHADER_SMOKE_ADVECTION    0gas_renderer_smoke_fluid_dynamics_advection.jpg    	       
Color Subtab   'Here you can define a color for your smoke in rendering. 
<br></br>
Be aware that the absorption of color is also based on this color. So a red value does not necessarily result in red smoke
(the sun seems yellow but air particles scatter and absorb the light depending on its wavelength
so that the sky is blue in the end, because the other colors are absorbed and scattered differently).
<br></br>
A preview of the actual shaded color is given in the self-shadowing options named <a href="#GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW">Preview</a>.    Color           Color Channel   +Takes a vector channel filled with according color values. This node is optional.
<br></br>
You could create such a vector channel in simulation (beside the smoke channel), emit color values (with a grid emitter) and let it be advected
by the fluid simulation just as the scalar smoke channel does.    GASSHADER_SMOKE_COLOR    +gas_renderer_smoke_color_color_channel.jpg           Mapping   Only used if no color channel is linked.
<br></br>
Defines the color of the smoke based on the density channel values (the densitie values are already
modified by the <a href="#GASSHADER_SMOKE_DENSITY_MAPPING">Density Mapping</a> at this point).
<br></br>
The mapping range is defined by the density channel 
<a href="fx_channel_scalargrid_object.html#GRIDCHANNEL_MIN_SCALAR">Minimum Value</a> and
<a href="fx_channel_scalargrid_object.html#GRIDCHANNEL_MAX_SCALAR">Maximum Value</a> settings.
    GASSHADER_SMOKE_COLOR_MAPPING    %gas_renderer_smoke_color_mapping.jpg    
       Closer        	       Density Subtab   The density defined by the <a href="#GASSHADER_SMOKE_DENSITY">Density Channel</a>
can be modulated with the following settings and allow to give the smoke its main appearance.
<br></br>
The density of smoke is always mapped between 0.0 and 1.0 (after the <a href="#GASSHADER_SMOKE_DENSITY_MAPPING">density mapping</a> took place), defined in kilogramm per cubic meter (kg/m)
<br></br>
It must be noted that smoke in the real world may have a higher maximum density of (~8.0 kg/m is a good reference value), 
in order to achieve this please use the <a href="#GASSHADER_SMOKE_DENSITY_MULTIPLIER">density multiplier</a> setting. Although this fact is most probably only of real interest if you also use real world optical properties.
<br></br>
Btw instead of trying to get a certain look by modifying the simulation, you should rather rely
on the density settings to alter the density distribution. It's very valueable setup time you save.    Density       	    Multiplier   This is a linear multiplier for the density values.
<br></br>
The density maximum is 100% (1kg/m), even if your channel has higher values the render channel internally created will remap the data to the 0-1 range.
However, with the density multiplier you can increase the density to go beyond 100%. The advantage is that you can create thicker smoke while keeping the general properties (like brightness for example).    #GASSHADER_SMOKE_DENSITY_MULTIPLIER    *gas_renderer_smoke_density_multiplier.jpg       
    Mapping   Remaps the smoke density values.
<br></br>
The mapping range is defined by the density channel 
<a href="fx_channel_scalargrid_object.html#GRIDCHANNEL_MIN_SCALAR">Minimum Value</a> and
<a href="fx_channel_scalargrid_object.html#GRIDCHANNEL_MAX_SCALAR">Maximum Value</a> settings.
     GASSHADER_SMOKE_DENSITY_MAPPING    'gas_renderer_smoke_density_mapping.jpg           Constraints    Allows to control the amount of density by using constraints.<br>
This effectively allows to modify the density arbitrarily in time and space...fully multithreaded.
<br></br>
See <a href="fx_constraints_general.html">Constraints</a> for more information.    $GASSHADER_SMOKE_DENSITY_CONSTRAINTS    +gas_renderer_smoke_density_constraints.jpg           Blur iterations    MDefines the amount of blurring passes performed on the density channel data.    !GASSHADER_SMOKE_DENSITY_BLURITER    /gas_renderer_smoke_density_blur_iterations.jpg       
    Blur amount   @Defines the strength (length of falloff kernel) of the blurring per iteration. The value is given in grid cell/voxel size.
<br></br>
The rendering may have a much higher resolution than the smoke voxels and therefore unpleasing blocky appearance may be visible. You can counteract these sharp blocky features by simply diffuse the smoke render grid.
<br></br>
This allows for smoother transitions of the smoke, but also results in less details. As blurring is an iterative process and can be slow for large values, this should always be used with caution and sensible values.    GASSHADER_SMOKE_DENSITY_BLUR    +gas_renderer_smoke_density_blur_amount.jpg    	       
Noise Subtab   Here you can define a noise that will be applied to the density channel data before rendering.<br>
It is almost the same as using a Noise constraint in the above Constraints list.
<br></br>
Most of the settings are equal to the Cinema 4D noise settings and we refer you to the Cinema 4D help for these entries for a detailed description.<br>
That's why we only list the settings here that are not C4D specific.    Noise           Space   CDefines in which space the noise should be evaluated.
<br></br>
<b>C4D World</b><br>
The noise is evaluated in Cinema 4D world space units.
<br></br>
<b>Physical</b><br>
The noise is evaluated in physical simulation space which is defined automatically
by the linked <a href="#GASSHADER_SMOKE_DENSITY">Density Channel</a>.    $GASSHADER_SMOKE_DENSITY_NOISE_SPACE    +gas_renderer_smoke_density_noise_space.jpg           Mapping   Allows to remap the noise with a gradient. It allows to modulate the noise with much more control
than using the contrast, brightness etc. settings (though they are great for quick adjustments).
<br></br>
The mapping range is defined by the density channel 
<a href="fx_channel_scalargrid_object.html#GRIDCHANNEL_MIN_SCALAR">Minimum Value</a> and
<a href="fx_channel_scalargrid_object.html#GRIDCHANNEL_MAX_SCALAR">Maximum Value</a> settings.
    &GASSHADER_SMOKE_DENSITY_NOISE_DENSITY    'gas_renderer_smoke_density_mapping.jpg    
       Closer        
       Closer        	       Scattering Subtab   Defines the thickness (or opacity) and brightness by the following settings.
<br></br>
As smoke has the property of being transparent in a special way the optical properties, so the way we visually perceive the appearance of smoke, are tremendously important for rendering.
<br></br>
The smokes appearance can be described as being the sum of several scattering and absorption events.
<br></br>
When a light ray passes thru a smoke cloud, the light is scattered by the smoke particles and some of the light scatters into the direction of the viewer (so to the camera). This determines the brightness of the smoke (luminance, albedo).
<br></br>
The probability of the light being scattered into a certain direction is determined with a so-called phase function (Phase). For ease of comprehension you could compare it to the Cinema 4D Fresnel shader, which mimics light reflectance dependent on the viewing angle.
<br></br>
If the light scatters into the direction of the camera then this is called forward-scattering. If it scatters away from the camera view this is called back-scattering. You can control this behavior with the (anisotropy) value.
<br></br>
However, light is also absorbed by the smoke particles, which determines the darkening and opacity of the smoke (absorption). Smoke particles are also emitting light due to the interaction with light (emission).
<br></br>
All these settings form the optical properties of the smoke. Always keep in mind that these optical properties are evaluated at each sample position! So at each step along the ray.    Scattering           Ambient    tThis is an ambient illumination value that is added to the result nearly independant of the illumination equations.     GASSHADER_SMOKE_OPTICAL_AMBIENT    *gas_renderer_smoke_scattering_ambient.jpg           Absorption   +The absorption coefficient defines how the light is absorbed by the smoke density.
<br></br>
Higher values result in the smoke to appear thicker and more dense (more opaque) but also darker (if backlit) or brighter (if front lit)
while lower values result in the smoke to appear very thin or foggy.    #GASSHADER_SMOKE_OPTICAL_ABSORPTION    -gas_renderer_smoke_scattering_absorbtion.jpg           
Luminance    sDefines how much light is scattered into the direction of the used camera.
Higher values result in brighter smoke.    "GASSHADER_SMOKE_OPTICAL_LUMINANCE    ,gas_renderer_smoke_scattering_luminance.jpg           Phase   OA phase function defines in which direction light can scatter. <br>
Different types of particles scatter light differently. Some scatter it more biased to a certain direction (anisotropic), some more into all directions (isotropic).
<br></br>
But that's why the phase function is a core ingredient to realistically render smoke (and other gaseous participating media).
It's worth taking some time adjusting the following values.
<br></br>
To make it easier to understand this setting, please think of the moon. Yes, the moon. Because the moon phases (half moon etc.) is where this function got its name from.
<br></br>
And it works like the moon phases. Imagine a single small smoke particle. When light comes from the left it interacts with the particle and the particle scatters light, just like the moon. Thats the bright part of the moon.
<br></br>
The phase function specifies this scattering (phase), how big it is, what shape it has and how much light is scattered into the direction of the camera.
 <br></br>
<i>These are the available phase functions:</i>
<br></br>
<b>Isotropic</b><br>
The light is scattered in all directions with the same amount
<br></br>
<b>Henyey-Greenstein and Henyey-Greenstein Nishita</b><br>
Useful for smoke in general with different light distributions. Good approximation of Mie scattering.
<br></br>
<b>Double Henyey-Greenstein</b><br>
This allows to control the scattering with two Henyey-Greenstein phases
and gives more control by evaluating one phase for backscattering and one for forwardscattering
<br></br>
<b>Rayleigh</b><br>
Useful for thin (cigarette) smoke
<br></br>
<b>Mie</b><br>
Useful for puffy media like clouds
<br></br>
<b>Hazy</b><br>
Useful for hazy scenarios
<br></br>
<b>Murky</b><br>
Useful for murky scenarios
<br></br>
<b>Schlick</b><br>
A variation of the Heyey-Greenstein phase, so also useful for smoke    GASSHADER_SMOKE_OPTICAL_PHASE    (gas_renderer_smoke_scattering_phase.jpg           Anisotropy   Defines how strong the smoke scatters light anisotropically (so biased to a certain direction).  It is the probability of light reaching the camera.
<br></br>
This is a property of the smoke particle and depends on the incoming light and the viewers direction
(so changes to lights or view will give different results. That's why sometimes in real life you cannot see thin smoke until you change your position).
    )GASSHADER_SMOKE_OPTICAL_PHASE_ANISOTROPY    -gas_renderer_smoke_scattering_anisotropy.jpg           
Intensity    -The overall intensity of the phase function.    (GASSHADER_SMOKE_OPTICAL_PHASE_INTENSITY    ,gas_renderer_smoke_scattering_intensity.jpg    	       Constraints Subtab    RIn these linkfields you can control several scattering features with constraints.    Constraints           Absorption    'Controls absorption in space and time.    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ABSORPTION    9gas_renderer_smoke_scattering_constraints_absorption.jpg           
Luminance    'Controls luminance  in space and time.    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_LUMINANCE    8gas_renderer_smoke_scattering_constraints_luminance.jpg           Anisotropy    'Controls anisotropy in space and time.    /GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_ANISOTROPY    @gas_renderer_smoke_scattering_constraints_global_anisotropy.jpg           
Intensity    &Controls intensity in space and time.    .GASSHADER_SMOKE_OPTICAL_CONSTRAINTS_INTENSITY    ?gas_renderer_smoke_scattering_constraints_global_intensity.jpg    
       Closer        
        Closer        	   !    Multiple Scattering Subtab   A particle scatters light into the direction of the camera. That is called single scattering. However, it is not only scattering into this one direction (according to the phase function). A smoke particle also scatters light into other directions.<br>
This light then also hits other particles which again scatter light in several directions and probably also again into the direction of the camera. And this happens thousands and millions of times inside of a participating medium such as
smoke (depending on the absorption and scattering properties and of course the phase function!. This is called multiple scattering. However calculating each scattering event would definetly be a performance killer. Thats why  Effex uses a quicker
but still physical based algorithm to calculate multiple scattering..
<br></br>
Multiple scattering is most prominent in low density smoke. Very thick smoke does not encounter much multiple scattering (light is absorbed so fast that its visually neglectable) so it is worth checking out before final rendering if its really necessary to use multiple scattering.<br>
As this is a physical based algorithm it works best with real world optical properties. Multiple Scattering requires additional memory and render time.    Multiple Scattering       "    	Activate    /Turn on/off multiple scattering contributions.    GASSHADER_USEMS    4gas_renderer_smoke_multiple_scattering_activate.jpg       #    Homogeneous density    If you have a homegenous media (a constant density throughout the whole render grid) activate this setting. It calculates the multiple scattering contribution very quickly. Useful for example to render uniform haze.    GASSHADER_MS_HOMOGEN    ?gas_renderer_smoke_multiple_scattering_homogeneous_density.jpg       $    Voxel Scale   MInternal channels are created that are used for calculating the multiple scattering maps and this defines the resolution 
based on the voxel size of the Density channel. A value of 0.5 will half the resolution (double the voxel size).
<br></br>
This is useful to speed up the rendering especially when high resolutions are rendered.    GASSHADER_MS_MAPSIZE    7gas_renderer_smoke_multiple_scattering_voxel_scale.jpg       %    	Blurring    The scattered light diffusion. The more often light has been scattered in the medium the more prominent this diffusion value becomes.    GASSHADER_MS_DIFFUSION    4gas_renderer_smoke_multiple_scattering_blurring.jpg       &    Minimum Contribution    LThe minimum scattered light contribution that should be taken into account.    GASSHADER_MS_MINCONTRIBUTION    @gas_renderer_smoke_multiple_scattering_minimum_contribution.jpg       '    Use Global    If activated it uses the global step size setting of the gas renderer.<br>
Otherwise the Step Size setting below can set a custom step size. Most of the time not necessary though.
    !GASSHADER_MS_STEPSIZE_USEGENERAL    6gas_renderer_smoke_multiple_scattering_use_global.jpg       (    
Step size    This is the initial step size. As the algorithm uses an adaptive step size once it started calculating this has only little impact on the performance but lower values may get rid of appearing banding artefacts.    GASSHADER_MS_STEPSIZE    @gas_renderer_smoke_multiple_scattering_use_global_step_size.jpg       )    Space Scaling    Allows to rescale the light space in order to fake a smaller light traveling space and therefore more scattered light energy is preserved.    GASSHADER_MS_SPACESCALE    9gas_renderer_smoke_multiple_scattering_space_scaling.jpg       *    Use Global    wUses the global Scattering::Absorption setting if activated. Otherwise you can define a custom absorption coefficient.    #GASSHADER_MS_ABSORPTION_USEGENERAL    6gas_renderer_smoke_multiple_scattering_use_global.jpg       +    Absorption    GThe light absorption. Higher values result in less light contribution.    GASSHADER_MS_ABSORPTION    Agas_renderer_smoke_multiple_scattering_use_global_absorption.jpg       ,    Anisotropy   Defines how strong the smoke scatters light anisotropically (so biased to a certain direction). It is the probability of light reaching the camera.
<br></br>
This is a property of the smoke particle and depends on the incoming light and the viewers direction
(so changes to lights or view will give different results. That's why sometimes in real life you cannot see thin smoke until you change your position).
    GASSHADER_MS_PHASE_ANISOTROPY    6gas_renderer_smoke_multiple_scattering_anisotropy.jpg       -    Phase Intensity    This defines the intensity of the Scattering::Phase function, which is also used in multiple scattering.
It does not affect the single-scattering result.    GASSHADER_MS_PHASE_INTENSITY    ;gas_renderer_smoke_multiple_scattering_phase_intensity.jpg       .    Scattering    iThe amount of scattering. Higher values will result in the scattered light being spread in wider angles.    GASSHADER_MS_SCATTERING    6gas_renderer_smoke_multiple_scattering_scattering.jpg       /    Path length scale    Allows to rescale the path length taken to mimic different scales.<br>
Lowering this value can create great luminant volume scattering effects.    GASSHADER_MS_SCATTER_SCALE    =gas_renderer_smoke_multiple_scattering_path_length_scale.jpg       0    Auto scattering angle    7The mean scattering angle is automatically calculated.    GASSHADER_MS_MSA_AUTO    Agas_renderer_smoke_multiple_scattering_auto_scattering_angle.jpg       1    Mean Scattering Angle    The mean scattering angle given in degrees. This is a medium specific property that determines how the particle of that medium scatters light generally. Higher values result in more light contribution as light is scattered "wider" from a particle.    GASSHADER_MS_MSA    ;gas_renderer_smoke_multiple_scattering_mean_scattering.jpg    	   2    Constraints Subtab    VHere you can control multiple scattering features with constraints in space and time.    Constraints       3    Scattering    (Controls scattering in space and time.     *GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERING    Bgas_renderer_smoke_multiple_scattering_constraints_scattering.jpg       4    Path length scale    *Controls path length  in space and time.     ,GASSHADER_SMOKE_MS_CONSTRAINTS_SCATTERSCALE    =gas_renderer_smoke_multiple_scattering_path_length_scale.jpg       5    Anisotropy    (Controls anisotropy in space and time.     *GASSHADER_SMOKE_MS_CONSTRAINTS_ANISOTROPY    Bgas_renderer_smoke_multiple_scattering_constraints_anisotropy.jpg       6    
Intensity    'Controls intensity in space and time.     )GASSHADER_SMOKE_MS_CONSTRAINTS_INTENSITY    Agas_renderer_smoke_multiple_scattering_constraints_intensity.jpg    
   7    Closer        
   8    Closer        	   9    SelfShadowing Subtab   Holds settings for the self shadowing (compareable to the shading within a normal C4D Material) of the smoke. Actually the self-shadowing is linked to the absorption coefficient of the smoke (see optical properties) but Effex allows you to have a custom coefficient for the self-shadowing.<br>
The self-shadowing is pre-calculated into the Self-Shadow Grid and therefore the settings affect  the preprocessing time at each frame.     Self-Shadowing       :    Precise integration    The light equations for a participating media and all the absorption and scattering integration
is more precise with this (trapezoidal) integration and results in sharper effects.    &GASSHADER_SMOKE_OCCLUSION_TRAPEZOIDAL    :gas_renderer_smoke_self_shadowing_precise_integration.jpg       ;    
Jittering   -The rays that the shader marches along could end in
banding artefacts if a big step lengths are used.<br>
This jitters the ray in order to get rid of banding. It gives a more noisy result
which is not as troubling to the viewer as the banding and it can be smoothed in compositing by noise reduction.    $GASSHADER_SMOKE_OCCLUSION_RAYJITTER    0gas_renderer_smoke_self_shadowing_jittering.jpg       <    Min. Step Length    QThe minimum step length that should be used during adaptive shadow ray marching.    "GASSHADER_SMOKE_OCCLUSION_STEPMIN    6gas_renderer_smoke_self_shadowing_min_step_length.jpg       =    Max. Step Length    QThe maximum step length that should be used during adaptive shadow ray marching.    "GASSHADER_SMOKE_OCCLUSION_STEPMAX    6gas_renderer_smoke_self_shadowing_min_step_length.jpg       >    Color    _The absorption given as a color. You can define that way which color is absorbed more or less.     GASSHADER_SMOKE_OCCLUSION_COLOR    ,gas_renderer_smoke_self_shadowing_color.jpg       ?    Preview   By absorbing and scattering light, different colors than expected can happen. <br>
This gives an approximate preview of the resulting color. It cannot be changed.
<br></br>
The settings affecting this setting are the smoke Color and the self-shadowing Color.    -GASSHADER_SMOKE_OCCLUSION_ABSORPTION_PREVIEW    .gas_renderer_smoke_self_shadowing_preview.jpg       @    Absorption    The absorption coefficient defines how the light is absorbed by the smoke density.
<br></br>
Higher values result in the smoke self-shadows (so that are cast onto itself) to appear thicker and more dense (more opaque).    %GASSHADER_SMOKE_OCCLUSION_ABSORPTION    1gas_renderer_smoke_self_shadowing_absorption.jpg       A    Constraints    dYou can use constraints to control the absorption coefficient for self-shadowing in time and space.    &GASSHADER_SMOKE_OCCLUSION_CONSTRAINTS    $gas_renderer_global_constraints.jpg    	   B    Self-Shadow Grid Subtab   This integrates a variation of a deep shadow map to be used for precomputing and
therefore speeding up the rendering considerably.
<br></br>
The light map is comparable to a Shadow map in Cinema 4D. It precalculates the lighting of the smoke to allow for faster renderings. However, the light map in Effex is a 3D grid (unlike Shadow maps in C4D which are 2D) thats why this makes it very flexible to use (for example it allows to include the self-shadowing of the smoke).
<br></br>
However, of course as it is precalculated and has an explicit resolution, it is less accurate than light-shadow calculations that are done on the fly (though it is not THAT different which makes it so feasible to use beside the enormous speedup that is gained).
<br></br>
A light map requires additional memory.    Self-Shadow Grid       C    Voxel Scale    [Defines the resolution of the self-shadow grid. Lower values result in a lower resolution.    (GASSHADER_SMOKE_OCCLUSIONMAP_VOXELSCALE    7gas_renderer_smoke_self_shadowing_grid_voxel_scale.jpg       E    Blur Iterations   You can blur the light map for rendering.<br> 
This allows for smoother transitions of the light (also the overall brightness of the light map is reduced), but also results in less details.
<br></br>
Blurring is in general a slow process but it can generate very nice light map scenarios and even fake multiple scattering events to a certain degree. The blurring operation can be applied iteratively and this defines the amount of iterations.
    &GASSHADER_SMOKE_OCCLUSIONMAP_BLURITER    ;gas_renderer_smoke_self_shadowing_grid_blur_iterations.jpg       F    Blur amount    Defines the strength (length of falloff kernel) of the blurring per iteration. The value is given in grid cell/voxel size.
As blurring is an iterative process and can be slow for large values, this should always be used with caution and sensible values.    "GASSHADER_SMOKE_OCCLUSIONMAP_BLUR    7gas_renderer_smoke_self_shadowing_grid_blur_amount.jpg    
   G    Closer        
   H    Closer        	   I    Shadows Subtab    :Holds settings for the generation of shadows from smoke.     Shadows       J    Receive    PTurn on/off if the smoke shall receive shadows from other objects in the scene.     GASSHADER_SMOKE_SHADOWS_RECEIVE    'gas_renderer_smoke_shadows_receive.jpg       K    Density    The resulting shadow density.    (GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY    'gas_renderer_smoke_shadows_density.jpg       L    Color    "The color of the received shadow.    .GASSHADER_SMOKE_SHADOWS_RECEIVE_DENSITY_COLOR    %gas_renderer_smoke_shadows_color.jpg       M    Cast   Turn on/off if the smoke casts shadows onto other objects in the scene.
<br></br>
<b>Note:</b><br>
Hard Shadows and Area Shadows are fully supported. Soft Shadows (Shadow maps) have restricted support. Shadow maps in C4D require geometry to be calculated and do not support volumetrics.<br>
So you need any geometry behind the smoke (for example a floor under the smoke) to let the shadow maps calculate shadows and then the smoke is also taken into account.
    GASSHADER_SMOKE_SHADOWS_CAST    $gas_renderer_smoke_shadows_cast.jpg       N    
Intensity    #The density of the casted shadows.    'GASSHADER_SMOKE_SHADOWS_CAST_INTENSITY    )gas_renderer_smoke_shadows_intensity.jpg       O    
Jittering   6The shadow rays that the shader marches along could end in banding artefacts if big step lengths are used.<br>
This jitters the ray in order to get rid of banding. It gives a more noisy result<br>
which is not as troubling to the viewer as the banding and it can be smoothed in compositing by noise reduction.    "GASSHADER_SMOKE_SHADOWS_RAYJITTER    )gas_renderer_smoke_shadows_jittering.jpg       P    Min. Step length    QThe minimum step length that should be used during adaptive shadow ray marching.     GASSHADER_SMOKE_SHADOWS_STEPMIN    -gas_renderer_smoke_shadows_minsteplength.jpg       Q    Max. Step length    QThe maximum step length that should be used during adaptive shadow ray marching.     GASSHADER_SMOKE_SHADOWS_STEPMAX    )gas_renderer_smoke_shadows_maxsteplength       R    Color     The color of the casted shadow.    GASSHADER_SMOKE_SHADOWS_COLOR    %gas_renderer_smoke_shadows_color.jpg    
   S    Closer        	   T    Renderer Subtab    8Controls which rendering features see the gas renderer.    	Renderer       U    Visible for Camera    -Gas Renderer is visible for the camera view.    !GASSHADER_SMOKE_RENDER_INVISIBLE    3gas_renderer_smoke_renderer_visible_for_camera.jpg       V    Visible for GI    1Gas renderer is visible for Global Illumination.    GASSHADER_SMOKE_RENDER_GI    /gas_renderer_smoke_renderer_visible_for_gi.jpg       W    Visible for Transparency    4Gas Renderer is visible behind transparent objects.    $GASSHADER_SMOKE_RENDER_TRANSPARENCY    9gas_renderer_smoke_renderer_visible_for_transparency.jpg       X    Visible for Refraction    (Gas Renderer is visible in refractions.    "GASSHADER_SMOKE_RENDER_REFRACTION    7gas_renderer_smoke_renderer_visible_for_refraction.jpg       Y    Visible for Reflection    (Gas Renderer is visible in reflections.    "GASSHADER_SMOKE_RENDER_REFLECTION    7gas_renderer_smoke_renderer_visible_for_reflection.jpg       Z   Visible for AO    /Gas Renderer is visible to Ambient Occlusion..    GASSHADER_SMOKE_RENDER_AO    /gas_renderer_smoke_renderer_visible_for_ao.jpg    
   [    Closer                                                         	      
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